E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. Especially useful against Praetorians and heavy mechs, it takes down their shields faster then any other weapon, giving the ability to follow-up with a sniper barrage. Heres some general tips before I get specifics Power evolutions- always, ALWAYS pick AOE over damage, doing a little more damage is negligible compared to larger biotic explosions or being able to remove shields from multiple enemies What weapons to use?- heavy pistols- squadmates with heavy pistols should always have the carnifex. Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets. Dump points into that early and make sure to pick the squad ammo evolution. Choose Agent if you want to be able to access Paragon or Renegade options earlier, want the extra health and faster cooldowns, or if you want a longer-lasting Tactical Cloak or AI Hacking. This type of ammo has no bonus against biotic barriers, armor, or the health of non-synthetic enemies. Heavy Charge restores 100% of shields versus area only restoring 75%. Frozen enemies can't fight back. Dont bother putting points in overload, she already has two strong abilities that nobody else gets and you have two other great squadmates with access to it. The class skill provides the usual bonuses to health, power cooldown, and Paragon/Renegade bonuses. Unprotected organic targets hit by Neural Shock will initially stand up straight and are forced to pose for headshots. Although it is far less useful against Collectors, at Rank 3 it can still overheat the weapons of unprotected enemies. If you like distance, then picking assault rifle training would not be a bad decision. and our That's useful. Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Increase damage to frozen and chilled targets by an additional 100%. During this time, the target is more susceptible to damage. The M-100 is the first heavy weapon available, obtained during Prologue: Awakening, and is at least an average heavy weapon for the Infiltrator. Warp Ammo also offsets the sniper rifle's inherent lack of penetrating power against barriers. For the most part, unless you're the close-encounters Infiltrator, it might be best to select another weapon. It can be used on enemies after the Inceration ability. It is the only way he can deal substantial damage to enemy barriers and shields. The powers in ME2 are made to be experimented with! If you are on lower difficulties, putting a few points all around wouldn't waste the Infiltrator's abilities. Also can use sniper rifles which are the best weapon squadmates can have in ME2. Husks, but their armor is very low. The Infiltrator is the most rogue-like class of Mass Effect 2, and combines the versatility of tech skills with the freedom of attacking at long range with sniper rifles. This strat applies to anyone else who also has pull, throw, or shockwave. (1.50 m Multiplayer). Samara- Same principle as Jacob regarding husks, but also her reave is effective against armor and barriers. Even then it is so you don't have to take another active power. Earth is burning. For more information, please see our Anybody know how many planets are in the game? One of the most useful damage powers in Mass Effect 2, Incinerate burns through armor and health very quickly and is somewhat effective against shields and barriers. The Vanguard benefits from first eliminating the lower-tier enemies in an encounter, so they can devote full attention to the heavy-hitters such as YMIR Mechs and krogan. How you build your squad should ALWAYS be based on how Shepard is built, there is no optimal setup that will cover every Shepard class. Incinerate is a damage over time power that is effective against enemies with armor, and can stop health rengeration, especially on the Krogan. Because she can also deal with enemy shields, she complements the Infiltrator nicely. ALL RIGHTS RESERVED. It's situationally useful. A great choice to train in yourself. B-A-N-A-N-A-S! Putting these two together, You can freeze a target in place using your gun, and then shatter them instantly, regardless of how much health they have with a follow-up concussive shot. The Cain is a great heavy weapon if you only have one objective and only plan to use it once. This 3rd Spec is specifically for missions composed of a mix of both synthetic and organic enemies, such as Eclipse Mercs, or heck just use this build and only this build for the whole game. Mantis and Widow benefit the most from the cloak damage boost. It has great synergy with all weapon types but especially sniper rifles. If your enemies get closer, then switch to your SMG or pistol to deal with that situation. Concussive Shot can also be useful against barriers, so consider bringing a squadmate with it. While it does carry lots of ammo, you have to get close to your targets in order to use the weapon effectively. With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. Furthermore, note that your shields cannot be boosted beyond a certain level, i.e. However, Neural Shock does not work against synthetic enemies and many squad powers are a good alternative. However, keep in mind that the weapon does have a limited range, roughly 20-25 meters, so beyond that you should stick with the sniper rifle. 2023 GAMESPOT, A FANDOM COMPANY. If you are on higher difficulties, then leveling up Incinerate to level 4 couldn't go to waste as you need to blast through armor, and it can be very useful against organic enemies as well. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. The damage of any Fire Explosions or other Power Combos caused by the Incinerate are. . FIRE EXPLOSION - Can be set up by: Incinerate, Carnage, Inferno Grenade, Incendiary Ammo. Incinerate is a Power in Mass Effect 2 . Sniper rifles provide opportunities to eliminate single targets at extreme range, presenting very little risk to the rest of the party. Privacy Policy. The result is that anything with just health (no shields or armor or whatnot) is assassinated instantly. Because the Infiltrator lacks any real crowd control abilities, the M-100's knockdown ability can help offset that, and provide some breathing room if needed. The main problem I had with Incinerate, was people hiding behind barriers and I would be. The Infiltrators AI Hacking skill turns enemy mechs against their allies to divert their attention and in addition cause some extra damage. The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation. Incineration blast. A nice side benefit is that when the Reave makes the target jerk upright, it usually makes them an easy target for a quick headshot, as it will likely force them out of cover. I do not like Warp Ammo with the exception of maybe on a Biotic or a Widow Infiltrator. "~ Yasso. Archived post. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage . Heavy Pistols The good thing with Heavy Pistols is that AI is very accurate with them. Give him inferno ammo and his DPS is nothing to shake a stick at either. Squadmates dont shoot the viper fast enough to take advantage of its strengths, so pick the mantis because they rarely miss and it does a ton of damage. Note that an Infiltrator can remain cloaked while charging the Cain. Heavy Incineration is good, though Blast is also worth it for its AoE. Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo). Instead use her flash bang often and shadow strike situationally. Drains shields, drains Geths' health, and keeps Shepard out of cover and in the fight. Incinerate does 1.5x damage against armor, but only half damage (0.5x) against barriers and shields. This is can be quite useful against skittish enemies that like to hide behind cover. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. This one is up to preference, just ditch the Shuriken ASAP, its garbage in ME2, Zaeed- the only Squadmate in ME2 with disruptor ammo. Soldiers kind of get the shaft on cooldown times as they don't use tech skills or biotics skills and thus don't benefit from any cooldown upgrades, it's not worth it to use concussive shot and have that 6 seconds cool down time even if your using the area version of it to take down multiple husks. We further improve Mordin build base stats. Powers in Mass Effect 2 are a set of abilities that can be used to attack Enemies or to defend you and your squad. The bread and butter, and easily most used skill for these type missions, is Energy Drain. Must pick against synthetics and good against factions that use a lot of shielding and no barriers like the blue suns. In missions with groups of enemies that are close together it can be used to quickly freeze the group allowing a skilled sniper to dispatch the frozen enemies quickly with the M-97 Viper or M-29 Incisor. With all these skills the build will be finished. The Phalanx is just as accurate at longer ranges (if not more so) than the M-3 Predator and M-6 Carnifex while still packing a better punch. Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios. Dominate can be a very useful power if utilized correctly; hitting the right enemy will force all other enemies to shift targets and cover to adjust to the Dominated enemy, essentially throwing the enemy ranks into chaos. I didn't really use it or level it on any of my characters during my first playthrough because it just seemed like a useless skill. With some care, it can easily be used with cloak, creating almost unparalleled survivability. I enjoy writing exceptional gaming content. In 2, the cryo ammo has a chance to freeze targets solid for a small duration. --you only notice the trolls and morons (like attracts like), and my replies to them. Your only weakness will be against AoE crowd control, such as against a Husk rush. Incinerate actually only does 75% of its damage up-front, the other 25% is dealt as a damage-over-time ("DoT") effect over 3 seconds (which is distinct from the Rank 5 Burning Damage evolution that provides a DoT effect). At this point, we will continue improving Mordin's passive class power. Incinerate; Cryo Blast (Unlocked at Incinerate 2) Salarian . However, used as Squad Cryo Ammo, it will still freeze enemies very frequently and significantly reduce enemy fire. Like it's been said, it's situationally useful, and it's pretty useful against charging krogan. The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies. While Shepard's own powers can't be used during Tactical Cloak, it can be a great way to aim your squadmates' powers as you can leave cover to get a clear line of sight to a target. The ammo limitation is the only real drawback of the weapon, however with different armors, or armor parts, then it can be offset a little, and if you are already effective using the Mantis despite its low ammo, with maximum upgrades, the Widow will have 13 shots to the 10 shots from the Mantis, so this shouldn't be an issue. Powerful and accurate at long range, the collector particle beam is a good weapon for an Infiltrator. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. This advanced plasma round melts or burns nearly anything it hits. Although it loses its accuracy when fired continuously and/or at long range targets, it is very good at stripping shields and barriers at close range. The weapon locks on to an enemy, helping you to reach out and touch one of them; but be aware that it may not lock on to the one you want. Heavy incinerate. Like similar evolutions for other powers that bestow a DoT effect, the Rank 5 Burning Damage evolution is 40% (or 50% multiplayer) of the. But once all the enemies are settled into cover and spread out, heavy is better, but not much, 170vs210 fire damage/3 seconds is just 40, or 20% stronger. He can equip two types of guns: A submachine gun and a heavy pistol Sub-machine Gun These weapons are very important for Mordin's build. To avoid the latter dont spam shadow strike, even though the massive damage makes it tempting. http://na.finalfantasyxiv.com/lodestone/character/12348660/. Engineer Build - Unshackled Controller - Mass Effect 2 (ME2) By zanuffas Last updated: 9 November 2022 1 This post covers the Best Engineer builds in Mass Effect 2 and Mass Effect 2 Legendary Edition. The damage boost is in practice only a fraction of the listed value, since it's not multiplicative. The Infiltrator's optimal approach to combat is more or less the opposite of the Vanguards. Weapon Training: Sniper Rifle, Heavy Pistol, Submachine Gun It is the only way he can deal substantial damage to enemy barriers and shields. Recharge Time: 6.00 seconds (12.00 seconds for party members) Impact Radius: 1.20 meters Damage: 210.00 points over 3.00 seconds Incineration Blast The squad will perform much better with some hand holding (assigning other targets), since frozen enemies will often fall behind cover and the squadmates will happily fire at the cover. Recharge Time: 6.00 seconds (Shepard . It's worth noting that all of the toughest enemies in the game, as well as virtually every boss including the final one, have armor as their primary defense which makes this the supreme boss-killing weapon once you get all the Sniper Rifle upgrades. Because the Infiltrator specializes in long range combat, it can be a good assetonce you learn how to handle the weapon. Everyone has shields of some kind, and you want them GONE. I beat ME2, on Insanity Mode, with an Infiltrator. He is an interesting Squad member that can tear down enemy armors and set them on fire. Your main ability will take down enemy armor and deal damage to them. The Tactical Cloak also has a lot of potential if it is upgraded. Jack- very situational. Which do you all prefer? Try whatever comes to mind and see what you can do with the squadmates you have! Incinerate is also very effective against. Use them like free grenades, Grunt- the perfect krogan is the perfect tank, he draws a LOT of aggro and can take heavy punishment without going down. Sniper rifles are the single most damaging means of attack for an Infiltrator. Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . not "over time") against protections (armor, barriers, and shields). I can't decide which one to get with Mordin. Alright, good stuff. Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. Power Training: Tactical Cloak, Incinerate, AI Hacking You get access to the M-8 Avenger, the M-15 Vindicator, and on Hardcore and Insanity difficulties, the Geth Pulse Rifle. These were my favorites, the last build being the most well-rounded and one I ended up sticking with the most. Another important thing to note if considering using this power as a substitute for Incinerate is that it cannot be arced around cover, which can make it difficult to target certain enemies. If I recall correctly someone tested the difference between the two a year ago (or something along those lines) and it took the same amount of Incinerates to fully strip a Krogan of his armor. On the whole, this ammo power can provide a strategic advantage in a large number of missions and assignments, and is therefore a sensible investment. Heavy concussive shot stops charging Krogans. The Firepower Pack also adds the Geth Plasma Shotgun, a mid-range, extremely powerful shotgun. The cloak can be a double edged sword: on the one hand your damage is boosted and enemies don't target you, however many enemies will go to cover and refuse to pop out when the cloak is activated. Overall, the Infiltrator is good at range and dealing with shields, armor, and synthetics, so you should bring along squadmates that can provide crowd-control abilities, biotics, and some combat abilities, which would make a good squad for just about every situation. Use shadow strike on isolated enemies. Kasumi- depending on how you use her shes either devastating or a vacuum that eats up all your medigel. Both seem like they 'd have their own particular advantages. At any rate, Full Cryo Blast is one of the best powers in ME2. The difference between blast and heavy is negligible agains 90% of the enemies you fight. If you are a true believer in the "One Shot, One Kill" mantra and want to exploit it to its fullest, the combination of Assassination Cloak, Assassin, and the M-98 Widow rifle will ensure maximum damage per shot. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. This power allows you to move around freely outside of cover and get into a better position before taking an enemy out, but avoid overconfidence: try to keep cover within reach, and remember that enemy attacks not aimed at you can still hit you and break the cloak. Ice Blast has the lowest cooldown in the game of 4.5 seconds. But it is also quite powerful against all other forms of protection, and can both damage and stun multiple unprotected opponentseven organicswith one shot. Its extremely limited ammo capacity allows it only to be used once, or maybe twice on a mission with sufficient upgrades and power-cell caches. Improved AI Hacking is great for turning one of your enemies into a tough temporary ally, a useful distraction tool, like a more effective Drone, while flanking with a shotgun or sniping. Mass Effect Wiki is a FANDOM Games Community. Most unprotected humanoid organics panic for the duration while other unprotected organic enemy types such as, Hitting the unprotected health of enemies such as, A leveled up Incinerate may be a better and more damaging alternative to. Cryo Ammo gives a chance for a player to freeze the enemy. Garrus often makes the perfect complement to Jack due to his access to Overload and Assault Rifles. Because of its high ammo capacity, if you are going on a long mission, then this might be a good weapon to grab as you leave the ship. Full Cryo Blast just for the few occasion where there are multiple exposed Geth to incapacitate, but honestly it is rarely used. However if you like to keep your enemies at range and pick them off before they even get close, then this might be a bad option. Increase damage by an additional 40% (50% Multiplayer) over 8 seconds. Grunt also makes an excellent choice, since his incredible durability and close/medium range arsenal make a perfect compliment to the Infiltrator's long-range tactics, as long as nobody slips past him. So feel free to use it every time you see a group of enemies with a health bar (for example Husks). The Infiltrator is well-rounded and therefore almost any combination of squad members, as long as you have a biotic, would be a good combination. Which is better for Hardcore/Insanity difficulty? These weapons are very important for Mordin's build. Available after completing the mission associated with the Lair of the Shadow Broker DLC pack. Pistols can be useful in close quarters and their higher rate of fire, when compared to a sniper rifle, makes them better suited against quickly moving enemies at mid to short range. While Neural Shock is quick and perfect for keeping an exposed organic disabled, AI Hacking is great to continually recast on the remaining toughest Geth of a cluster left until they weaken each other all down to nothing. I beat ME2, on Insanity Mode, with an Infiltrator. It also has a targeting laser when you zoom with it, which can be used to increase its accuracy. Avoid Moving Mordin without a cover, he will easily die as he has quite low shields and HP. Tactical Cloak has many different applications. Gamestegy Founder. Mordin is one of the early companions that will join you. Then switch to a pistol or an SMG for the remainder of the engagement. The Infiltrator's best approach is to use a high-damage weapon, such as the Mantis or Widow sniper rifles, in combination with all possible damage boosts, and a headshot to eliminate the tougher enemies from a distance. If I'm fighting a lot of guys on insanity and I shot through an enemy's defenses, but I don't have time to waste on him because some annoying heavies keep launching rockets or a mob of guys are starting to rush, I knock him down with a concussive shot to temporarily disable him while I deal with the more immediate threatthough I usually use a squadmate's concussive shot for that. Note: This power travels in a straight line from the user to the target, hitting instantly. You've met with a terrible fate, haven't you? Legendary edition reveals ME2 is the worst of the triology. He can equip two types of guns: A submachine gun and a heavy pistol. Headshots are usually easy to achieve. Either way, both SMGs would be a good choice for a side weapon. Concussive Blast is great against hordes of husks, but that's about it. If you aren't a good sniper or you have trouble keeping enemies at range, however, then selecting one of the other two training options might be a better idea. This power additionally grants temporary health regeneration when used against unprotected organic enemies. This power can be arced around many pieces of cover as well and can detonate unprotected Pyros. In the early game, we want to have Mordin as an effective companion as soon as possible. This section will cover what weapons you should equip for Mordin to maximize his damage. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. Very effective against enemies' barriers and shields, SMGs have limited accuracy which tends to restrict their effective range. Mordin can use Submachine Guns and Heavy Pistols, and has Shields of 250 with 200 Health.